Upload a FBX file, check the model in the viewer and save it as GLB. GLB is the binary flavour of glTF: geometry, PBR materials, textures and animation are packed into a single file. It is the standard for the web, AR and game engines.
| File | |
| File size | |
| Objects | |
| Triangles | |
| Vertices | |
| Dimensions | |
| Materials |
Save in another format
Materials and textures are kept only in GLB. STL stores the mesh alone, OBJ keeps mesh and UVs.
About the source format
FBX is Autodesk’s proprietary format carrying geometry, materials, rigs and animation. It is read by 3ds Max, Maya, Blender, Unity and Unreal Engine.
How to convert a 3D model
- Upload the model file — it opens in the viewer so you can check that everything is there.
- Choose the format you need.
- Press “Download” — the file is built in your browser and saved to your computer.
What carries over and what does not
Geometry and object placement always carry over. Materials and textures are preserved only when exporting to GLB. An STL export keeps the mesh alone: it is a 3D printing format and stores neither colour nor UVs. OBJ keeps geometry and UVs, but materials are not written to an .mtl file. Animation is not preserved.
Conversion happens entirely in your browser: the model is never uploaded, and file size is limited only by your computer’s memory.