Upload a 3DS file, check the model in the viewer and save it as OBJ. OBJ is a text mesh format with UVs; materials live in a separate .mtl file and textures are ordinary images next to it. Almost every 3D application reads it.
| File | |
| File size | |
| Objects | |
| Triangles | |
| Vertices | |
| Dimensions | |
| Materials |
Save in another format
Materials and textures are kept only in GLB. STL stores the mesh alone, OBJ keeps mesh and UVs.
About the source format
3DS is the old 3D Studio format limited to 65,536 triangles per object; it shows up in legacy model libraries.
How to convert a 3D model
- Upload the model file — it opens in the viewer so you can check that everything is there.
- Choose the format you need.
- Press “Download” — the file is built in your browser and saved to your computer.
What carries over and what does not
Geometry and object placement always carry over. Materials and textures are preserved only when exporting to GLB. An STL export keeps the mesh alone: it is a 3D printing format and stores neither colour nor UVs. OBJ keeps geometry and UVs, but materials are not written to an .mtl file. Animation is not preserved.
Conversion happens entirely in your browser: the model is never uploaded, and file size is limited only by your computer’s memory.