This seamless texture comes with a set of PBR maps: normal, height (displacement), roughness and ambient occlusion. Use them in Blender, 3ds Max (Corona, V-Ray), Unreal Engine, Unity and other software to give the material real surface detail and correct reflections.
Maps are generated automatically from the color texture. The normal map uses the OpenGL convention (Blender, Unity); for 3ds Max, Unreal Engine and other DirectX-style software invert the green channel.



